Games Reviews – Enslaved: Odyssey to the West

Games Reviews – Enslaved: Odyssey to the West

Movies and games are increasingly crossing paths. Sure, we’ve had games involving Hollywood before, but Enslaved feels like it’s tapped into the film industry’s talent pool at every opportunity. He has a story co-written by Alex Garland, The man who wrote The Beach and wrote many screenplays for Danny Boyle; he also plays Andy Serkis, The British actor who brought Gollum to life in The Lord of the Rings.

One gets the impression that the story and narration were at the forefront of development, and as such, the game never falls into the usual trap of abnormally extensive dialogues and incredible characters. While the world Of Enslaved is set in the future, with Technology straight from a Sci-Fi Movie, nothing feels out of place, everything fits into the created universe. The strength of the story should perhaps not be so surprising, as it is loosely based on the classic Chinese Novel Journey to the West – which served as the basis for the cult show Monkey from the 70s.

New York was finished, with slave traders rounding people up through the use of Mechs. Enslaved begins with Monkey, a larger-than-life, shirtless man with hands larger than his face, who flees from his cell aboard a crashing slave ship. As he walks through the ship’s increasingly peril explosive bowels, he meets Trip, a 19-year-old girl who is also trying to get out of the doomed ship. Monkey manages to cling to the escape capsule she entered, and the pair exits and lands some distance from the ship that crashed.

The landing did not go well for Monkey, since he was outside the capsule, he is unconscious. When he wakes up, he discovers that Trip has put a slave helmet on him, meaning that he must do what she says or feel pain – and worse, if she dies, he dies. It is fair to say that they do not go any further, but Monkey must follow Trip’s Plan to get to his family’s village. He is essentially their protector, and because of the number of Mechs that roam the country, many things need to be protected.

Fortunately, Monkey is more than equipped to deal with anything in his way, with a staff that can be used as a melee weapon, plasma gun and shield. The action is certainly stylish, with monkeys aggressively tearing Mechs apart with a deluge of vibrant strike. Hand-to-hand action is handled with two buttons, which allows light and heavy blows; holding the first, you can also perform a stunning move. The monkey can also block and counterstrike, roll to avoid enemy strikes and perform multi-Hit strike.

At first, using the stick as a projectile weapon is a bit tedious, since you can not carry a lot of ammunition and the rate of fire is quite slow, but for too long you have bought many upgrades that make things tremendously better. Towards the end of the game, action is split equally between melee and ranged strike, and the mix of ammo types ensures engaging Gameplay.

However, the problems are never too far away. On the one hand, the camera is sometimes a real pain when your view is obscured by foreground objects or does not come close to the action. Your action options also feel quite weak, as Monkey’s Arsenal of strike does not expand enough throughout the campaign. The upgrade tree opens a few new moves, improves the monkey’s shield and increases his health, but compared to other games in the genre, the action is a lighter touch.

The action against Mechs begin to repeat themselves halfway through, and there is not enough diversity Of units to make these experience exciting. There are a lot of boss action to liven things up, these huge mechanical beasts not only look great, but they also serve as an indispensable Break from thoughtless humanoid robots in the chops.

Trip and Monkey have to work together at many points, with a radial menu that allows you to perform certain actions. For example, she can be told to distract enemies, allowing monkey scamper to cover, or she can use terminals to solve puzzles. Speaking of Puzzles, most of them do not need a lot of brain cells to solve them, which is obvious to everyone except the most inexperienced players. In general, Monkey must use his agile platform abilities to reach a place he cannot access, and then give orders before helping him on a large gap. It’s simple things, but it strengthens the growing relationship between the couple.

While the action in Enslaved is fun, albeit a bit simplistic and flawed, the development of the main characters is handled perfectly. Things get even better when Pigsy is introduced into the adventure at about two-thirds. As the name suggests, this character resembles a pig animal. Pigsy’s history with Trip means that he is a little jealous of Monkey’s ever-improving relationship with her, resulting in lots of brilliant banter and real moments of laughter.

The way the three characters connect as the game reaches its climax ensures a great ending. Enslaved’s cast is incredibly small, but it gives each character a real role and a lot of screen time. The sense of camaraderie as a generic approach has rarely been achieved in video games, while the fascinating plot is packed in a way that surprises without feeling completely silly.

Based on Epic’s Unreal Engine 3, Enslaved offers stunning environments that stretch into the distance, gorgeous character models, and beautifully detailed massive robots. However, this is done at the expense of a smooth frame rate, with the most impressive areas forcing the game to move noticeably. There is also a slight awkwardness for the animations, especially when the characters move from one to the other. However, facial animation can not be mauled, and the accompanying linguistic work is absolutely first-class. Monkey, Trip and Pigsy are some of the best characters designed for a video game.

With Enslaved Ninja Theory has created an excellent new IP at a time when sequels dominate the gaming landscape. It’s a game with its fair share of problems (especially a less-than-perfect camera and a fairly simple action system), but the strength of the story means you’re probably not disappointed. There are certainly better Hack’n’slash games on the market based on deeper action, but few games can compete with Enslaved’s excellent fusion of Gameplay and storytelling.

Movies and games are increasingly crossing paths. Sure, we’ve had games involving Hollywood before, but Enslaved feels like it’s tapped into the film industry’s talent pool at every opportunity. He has a story co-written by Alex Garland, The man who wrote The Beach and wrote many screenplays for Danny Boyle; he also plays Andy Serkis,…

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