Gaming Updates – Spider-Man: Total Mayhem
Some developers may turn away from large licenses, fearing that they will stumble and finish the loyal fan base. Not Gameloft. The App Store giant has an abundance of giant characters and franchises that take up residence on its ever-growing portfolio of iPhone games. James Cameron’s Avatar, Prince of Persia and Iron Man have all received the touch treatment courtesy of the French power, and the most revered Marvel superhero has recently joined them. Based on the Ultimate Spider-Man license, Total follows Mayhem Spidey after six of his most memorable enemies roam the streets of New York.
Graphically, Gameloft has not missed their standards, faithfully bringing Spidey to life in its ultimate form. The game is bathed in color, with a touch of cel shading to keep the atmosphere of the comic integral. For fans of the ultimate comic, there are many beautiful works of art to unlock through the streets of New York. As is customary with Gameloft, the production values are very high, but this often allows the developer to get away with poor gameplay. Total Chaos is fun for the first two levels, but the mechanics start to rub off quickly.
Three buttons in the lower right corner of the screen are responsible for punches, jumps and that sticky white substance thrown from Spidey’s wrists. The combinations of the three can be used to spice things up a bit, but that doesn’t add much depth. As long as you don’t release the tap button, Spidey’s enemies will have trouble getting a hit in edgeways. In the rare occasions that you make (or are about to make), the feeling of the arena of our hero will tingle, and if you press the icon on the screen in time, it will jump out of peril, giving you space to launch a counterstrike.
A simple upgrade system envelops the action and allows players to improve strength, defense and special attributes by collecting green orbits scattered throughout each level. Do not ignore them as I did, otherwise you will be crushed by people like Rhino, who is a bitch, even with the right improvements in blue and red pulp. Boss action are unnecessarily difficult compared to the rest of the game, and would be the same as Bruce Banner breaking his iPhone to pieces in a fit of rage.
We often hear from Spider – Man nuts about the fact that Spider-man games should have open-world experiences, and I’d be inclined to agree. With superpowers revolving around traversal, Spidey is best suited for an expansive environment. Total Chaos is the exact opposite of that; a series of linear corridors dotted with goons and a menacing boss towards the end. Of course, this is an iPhone game and we can’t expect miracles, but the framework of Total Mayhem keeps Spidey from being the superhero it’s supposed to be.
This is not a bad game by any stretch of the imagination, just a slightly bad use of the license. The game also suffers from Gameloft Syndrome; the offense that makes it play Gameloft like all other action-oriented games has been chatting on the App Store. The action is somewhat superficial, and things are repeated pretty quickly, but it’s still worth the relatively small price tag. Fair.
Some developers may turn away from large licenses, fearing that they will stumble and finish the loyal fan base. Not Gameloft. The App Store giant has an abundance of giant characters and franchises that take up residence on its ever-growing portfolio of iPhone games. James Cameron’s Avatar, Prince of Persia and Iron Man have all…