Last Window: The Secret of Cape West Game Full Review
Last Window is something of a bittersweet version for me. On the one hand, it’s the long-awaited suite of Cing’s classic Hotel Dusk-which means the return of detective goateed Kyle Hyde, the beautiful hand-sketched art style and alien puzzles that you find discovering with door stops, plastic rules and other useful curious men objects. Unfortunately, this is also the last game Cing has made before it dates back to the beginning of the year-meaning it’s also the end of the road for the franchise.
However, it is also appropriate that there is an air of disaster about Last Window, because the game itself itself treated melancholia quite strongly. Don’t let that put you off, though. The story that gradually unfolds here is not desired; it just happens to focus on a group of people who have all blown more than their fair share of bad things. If you’ve played through Hotel Dusk, you’ll know that Cing Has (or rather, had) a knack for handling this kind of mature material, but otherwise you may be surprised by the subtlety and deep emotion on display. This is a rare beast-an “mature” game that for once is true worthy of etiquette.
Like its preparer, Last Window plants us in well-used shoes from Kyle Hyde-a former NYPD determinant who left the force after putting a ammo in his corrupt partner, Bradley. Hyde works Maintenance for Red Crown, a door-to-door sales company that serves as the front of a far more secretive business – a company that recovers lost or not found items on a customer-by-customer basis. Hotel Dusk is set in 1979 and follows Hyde over a 24-hour period as he visits the eponymous motel, finally solving a sinister secret related to his own past. For the last window, the frame moves forward from one year to December 1980, while the narrative lasts for an entire week.
Seconds into the game, Hyde finds himself in hot water: he is new to the problem, thanks to an argument with the boss of Red Crown, and it turns out that the owner of his building is turfing all landlords. Then, as he faces this double blow, an anonymous customer sends him a vague but reassuring order. As before, the ensuing story finds Hyde delving into the past, determining the history of the two Cape West apartments and the people who live there. It would quickly become apparent that everyone has something to hide, and that some parts can stop at nothing to keep the truth buried.
To some extent, Last Window is a variant of the point-n-click adventure game – a genre that has seen some return in recent years. Unlike the majority of its pairs, the Cing game does not actually prepare to weigh the game with hundreds of puzzles. For most of the time, your only forecast is to figure out where all the bathrooms are and who you need to talk to; find the right person, and the next piece of result will unfold. Sometimes you’ll feel like you’re making your way through an interactive novel rather than playing a game – a feeling that’s complete by the fact that you’re playing with the DS held on the side, so it looks like a book.
When you experience a puzzle, it usually involves the manipulation of everyday objects. One setter forces you to be a loud fire alarm; another you find it difficult to get coins out of a piggy bank without the pan. Sometimes the answer simply requires you to use an item you picked up, but still the solution requires you to use style to manipulate something on the touchscreen, or use one of the other inputs in the DS in a foreign (but usually rather original) way. It would be nice to give a concrete example of these moments, but given how relatively rare they are, it would be deeply blessed of me to deprive you of the little surprises of the game.
Last Window The Secret Of Cape West Screenshot
I’m quite aware that for the average twitch player, the experience I’m describing seems about as exciting as a five-hour lecture on the history of powers. There’s no denying that Last Window is a quiet and rather paid game for much of its duration, but in fact, there’s a strong sense of tension that builds up as the story builds. The hotel’s 24-hour delay meant the incident was quickly resolved; things take a little longer for all these times, but when the Araigne sinks its teeth into you, chances are that you are totally sucked in.
Cing’s stunning rotoscopic graphics have a major role to play in this envelope, and once again the action is rounded off with a jazzy soundtrack that really makes the most of the DS’s auditory abilities. While it may be fair to say that none of the cross-country tracks quite attract the dizzying highs of the Dusk Hotel’s best moments, there are still plenty of first-class bits to enjoy. You may well outdo yourself at humming some of the lighter, catchier numbers, but it’s no doubt in the darker, sadder moments that the soundtrack really excels. Despite the fact that the story takes place entirely in one place, Last Window perfectly captures the solitude of life in a big city.
If it’s the look and sound of the game that creates its rich and memorable atmosphere, it’s the people who actually make it all work. This is alien true, because despite the care and clear detail that has been brought to each actor, they have managed only a limited selection of animations to portray them-and possibly, they end up somehow as one of the deepest and best drawn characters in the modern game. From Tony Wolf, a music with a kind heart and when he was famous, to Marie Rivet, a widow in two terrified by the secrets she hides, everyone feels like a solid and credible creation. It’s not as if actors have the luxury of doing voice acting, either: their words can be verified by on-screen text, but you still believe it line-problem, frightened denial or painted confession. Again, Kyle Hyde himself is the best of the bunch-a man whose moody and cynical exterior covers his kind, heroic nature. In addition, his beard is beautiful.
Structure, last window is a quasi-replica of the Dusk Hotel. This suite is a little better at steering you in the right direction, so you probably spend less time wandering aimlessly. Despite the leisurely pace, you will sometimes be faced with a situation that can lead to an even snapshot and a “Game Over” screen; these tend to only kick you back from a few minutes of playing time, so they are at worst a minor annoyance. Most of the images are simple and free to solve, although there are a few unnecessary pieces – one of which left me puzzled for a few days. There is actually a rudimentary help system this time, but it has entered one of the most alien new features-a novelization of the game that takes place when you complete each of the 10 chapters. Since the basic experience is already pretty close to being an e-book, it’s a bit of a foreign addition. The writing of this textual story is functional at best, and the result lacks the atmosphere or charm of the main game, but there are some nice surprises to be found here if you explore correct – as any good detector should.
At the risk of reactivating the emitted signal, it is the engineer who is the main board here. Given that a significant part of the plot takes place in the past – albeit a past riddled with theft, grown – up and execute-it is constantly surprising how passionate the plot can be. It is also rare to see a game that is so willing to explore topics like guilt, contrition, and mortality, that is brave enough to attempt to do something resentful to the player, and that actually finds itself detecting that goal. It is sad indeed that we would no longer see Cing or Kyle Hyde, but as values go, Last Window is a stopper.
Last Window is something of a bittersweet version for me. On the one hand, it’s the long-awaited suite of Cing’s classic Hotel Dusk-which means the return of detective goateed Kyle Hyde, the beautiful hand-sketched art style and alien puzzles that you find discovering with door stops, plastic rules and other useful curious men objects. Unfortunately,…